Back to Stage 2

-- Guide to Water Trail

Stage 3: Generating Structure

Freedom is doing what one pleases


"The man will err as long as he shall strive." Goethe's Faust


OVERVIEW: Stage 3 involves a series of steps:


The goal is to mimic natural experience of structure.

Structure in natural experience refers to the connection between (1) a whole and (2) a particular within the whole, e.g.: -- interpreted on device_0 of Ridge Route

Evidence that something like processes generates structure in natural experience: On to The Way of Error


All materials copyright by Robert Kovsky, 1997.

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THE WAY OF ERROR

Structure is assembled from processes involving error

  1. projection

    We confuse experiences, shaped by psychological processes, with things in reality.

    ("You say flickering dots on a television screen make you hungry? You're a funny species, Mr. Human. And your drooling dog, Pavlov, too.")


  2. explication

    Focussing on, drawing out, separating and sharpening one particular experience that emerges from a matrix of experience. Caricature and outlining are explication.
    Explication generates instances of whole-particular relationships. These are events. Each event includes a pair of elements: a context (the matrix) and a detail (the particular). The context-detail pair is the germinal element in the structural systems of these pages.

    (And one might futher notice that an actual nectarine is:


  3. state-step form

    a stairwise approximation for change

  4. identification

    saying different experiences are "the same" (it's one nectarine that is deeply colored, aromatic and soft in the hand)

  5. combination

    putting experiences together and getting something new

  6. reflection

    Events and structures, products of psychological processes, are projected and treated as things in the world that can be explicated, identified and combined. Structural development follows.

    Structures can be notated in forms that, when activated by device commands, resemble human experience.

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Process One:

PROJECTION

Projection is a confusion between
matters in experience and matters in reality.

The nature of projection:
  1. under the hairy hypothesis, experience cannot exactly represent reality;
  2. a region, roughly enclosing the nervous system, localizes experience;
  3. reality is not so localized;
  4. we are ordinarily not aware of any separation between experience and reality;
  5. we assume that experience and reality are somehow unified;
  6. we assume that we are experiencing reality;
  7. when we act, we act on the assumptions;
  8. the assumptions and actions are summed up: we project experience onto reality.

Examples of projection:

The leaf is green.
The color exists only in experience; we project it onto the leaf.
Luke Skywalker confronts Darth Vader.
Actors (two actors in the case of Vader) are projecting actions and words into invented characters; and teams of illusionists support multiple layers of projection including those generated by the patron in the theater.
That is a small whale.
Whale size is a structure in the experience of the speaker.
The law prohibits cars in the square.
The law is nowhere except in the minds of officials and residents. The cars, of course, are independently real.
People are cynical and unscrupulous.
The speaker is, perhaps, a contributing offender. And those with whom he deals may acquire his viewpoint.
Smooth reality.
The characteristics of smooth reality (permanent, complete, general, universal, coherent) are artifacts generated by psychological processes and are projected onto reality and seen as inhering in reality.

Compare to:


At The Periphery

We project onto distant or questionable areas of reality We project onto reality the processes that generate experience:

The success of projection

The Way of Error

Process Two:

EXPLICATION

Explication draws a particular experience out of a body of experience.

The experience of explication The process of explication (expressed in overlapping phases):
  1. begin with a body of experience;
  2. focus on a part of that body;
  3. individuate the part and separate it from the body;
  4. emphasize that part while de-emphasizing the rest;
  5. make the separated/emphasized part into an experience;
  6. maintain a sensitivity to related opportunities for further definition.
Examples of explication:
Under the hairy hypothesis:
Some matters in reality can be highly explicated -- they can be studied and analyzed to great depth and in great detail. Other matters in reality are nearly inexplicable. We explicate where we are able. Explicated material is easily projected. Hence, we come to believe that reality is explicated, when it is that our attention has been focussed on explicable matters

Implication

Implication reverses explication:
attention is defocussed and expanded to take in a larger body.
Examples of implication: We shift attention within structures through implication and explication The Way of Error

Process Three:

STATE-STEP FORM

State-step form is an approximate representation for change.


States

A state is a condition that does not noticeably change for a duration.

Many natural experiences correspond closely to states, e.g.


Our preference for states

In general experience: We impose control on ourselves and our environment through structures of states, e.g.: There are reasons to believe that our nervous systems are organized around states: Science and technology are anchored in states: We project our preference for states onto reality:

The State-Step structure is a succession of states connected by transitions.

[ Planned presentation graphics. The images resemble those seen in introductory calculus books in graphs of "step-functions." Those graphs teach a lesson needed here: that the state-step form is an approximation that can sometimes be made as close as desired; but sometimes not. A difference is that step-functions are functions of a single variable, while states are structures.]
The Way of Error


Process Four:

IDENTIFICATION

We identify different experiences when we say they are "the same."

Making identifications: The process of identification: Correcting erroneous identifications: The Way of Error

Process Five:

COMBINATION

Combination aggregates experiences and forms a new experience.

The idea of combination Examples of combination (all explicated)
Combination is superficial, not profound:
The appearance is the fact.
Coherent unity seen in reality is a projection of combination and wishful thinking: The Way of Error

THE NOTATION
(first part)

A "particular in a whole" is generated by explication and combination: A named mark on paper, called a "location," notates a particular experience: Connections between marks notate combinations of experiences. The whole becomes a particular: A "structural event" is the appearance of a detail in a context: Through identification, locations believed to notate "the same experience" are assembled into structures: Problems interpreted on device_0 of Ridge Route -- Problems interpreted on device_1 of Ridge Route -- The Way of Error

Process Six:

REFLECTION

Application of processes to the notation's structural event generates development

The technique of reflection:

The technique is adapted for an event where locations or the relation have not been fully explicated